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General Worksite Hazards

Developed and released in 2022, General Hazards was the next safety training offering from HumuloVR. Focused on construction and industrial job-site safety involving slips, trips, falls, and chemical hazards. The concept was to follow a supervisor around a site while pointing out safety issues before they cause actual injuries. I was the primary developer alongside one other. Deployed on Pico Neo 3. Interactions created with HurricaneVR by Cloudwalkin Games.

Video walkthrough

Decal (URP) using a custom shader to "scan in" when timed with the line on the scanner.

Decal (URP) using a custom shader to "scan in" when timed with the line on the scanner.

I thought a spray hose would be a silly and memorable way for people to engage with chemical safety. Shockingly, others agreed! Hose is dynamic using ObiRope. The spray is a simple Unity particle system with a custom script to trigger events.

I thought a spray hose would be a silly and memorable way for people to engage with chemical safety. Shockingly, others agreed! Hose is dynamic using ObiRope. The spray is a simple Unity particle system with a custom script to trigger events.

The time control lever allowed users to retry and fix errors if they failed to notice a hazard. The table with the small car is our tutorial teaching this concept.

The time control lever allowed users to retry and fix errors if they failed to notice a hazard. The table with the small car is our tutorial teaching this concept.

Custom time control system built using Unity timelines. Animations, particle systems, and sound effects are all altered when used.

Created many injury-based Unity timelines. Most animations sourced from Mixamo.

Created many injury-based Unity timelines. Most animations sourced from Mixamo.