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City Limits

City Limits was a sales and marketing demo originally meant for a convention in early 2020. The intent was to showcase how various safety and visibility additions to streets and intersections can improve safety and potentially save pedestrian lives. My contributions were done in a freelance capacity.

Video Walkthrough

Tape roll-out effect, using two objects with an alpha cutoff shader animated together.

Tape roll-out effect, using two objects with an alpha cutoff shader animated together.

Paint spread was a simple alpha cutoff shader based on distance from the click point.

Paint spread was a simple alpha cutoff shader based on distance from the click point.

Bollard tape wrap was done with a shader offsetting the position by the normal direction and adding an alpha fade in over time. Triggered with a slight delay based on distance from the "click".

Bollard tape wrap was done with a shader offsetting the position by the normal direction and adding an alpha fade in over time. Triggered with a slight delay based on distance from the "click".