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Confined Spaces

HumuloVR Confined Spaces started life as part of a safety training contract for the US Air Force, and eventually was expanded and made available to customers. The project consists of two scenes: one as an entrant, and one as an attendant. My contributions were primarily related to the attendant scene. Interactions were made with an early version of Unity's XR Interaction Toolkit.

Attendant video walkthrough

Users must throw a probe into the hole to monitor conditions. Basic line renderer for the cable updating.

Users must throw a probe into the hole to monitor conditions. Basic line renderer for the cable updating.

Meter displays air quality data, which updates over time during the scenario.

Meter displays air quality data, which updates over time during the scenario.

Give errors to the user if they fail to constantly maintain contact with the worker.

Give errors to the user if they fail to constantly maintain contact with the worker.

Simple crank handle driving an animator to lower the worker in.

Simple crank handle driving an animator to lower the worker in.

Entrant video walkthrough

Basic UI to cross off completed objectives and highlight the next one.

Basic UI to cross off completed objectives and highlight the next one.