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Fire Safety

HumuloVR Fire Safety started life as part of a safety training contract for the US Air Force, and eventually was expanded and made available to customers. It was designed to teach users how to react when a small fire breaks out and teaches them the PASS system. Developed for the Oculus Quest 2 and Pico Neo 2 and 3. Interactions created with HurricaneVR. Fire particles driven by Magio and VFX Graph.

Video walkthrough

Fire particles made using Arctibyte's Magio plugin. Extinguisher particles send events to the system. Wood uses custom burn shader to darken and provide highlights that fade when extinguished.

Fire particles made using Arctibyte's Magio plugin. Extinguisher particles send events to the system. Wood uses custom burn shader to darken and provide highlights that fade when extinguished.

Alarm activation requires a grab followed by a downward pull.

Alarm activation requires a grab followed by a downward pull.

Several quiz prototypes I designed with the goal of being intuitive and not require a tutorial for the average user. The team ultimately decided to use the first option.

To teach a user about extinguisher range, it felt like the most effective way was to draw it on the floor in front of them. Done with world-space UI elements.

To teach a user about extinguisher range, it felt like the most effective way was to draw it on the floor in front of them. Done with world-space UI elements.