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ARO VR

Upon successful release of ARO Product Park, our next job was to try and put it in VR so a user could see the equipment functioning as if it were in the room with them. Without a traditional UI, we used diegetic scene objects to allow a user to perform the same functions.

Walkthrough video of the final product

SteamVR circular drive applied to the equipment's Animator.

SteamVR circular drive applied to the equipment's Animator.

When grabbing a piece, data is shown on the monitor and a cloned version is given a transparent material to show it's place in the equipment.

When grabbing a piece, data is shown on the monitor and a cloned version is given a transparent material to show it's place in the equipment.

Timecard style equipment selection.

Timecard style equipment selection.

SteamVR linear drive for adjustable table height for user comfort

SteamVR linear drive for adjustable table height for user comfort

Rather than a simple button or toggle, the plug in hose offers a more tactile feeling.

Rather than a simple button or toggle, the plug in hose offers a more tactile feeling.

Created a UI for the spectator camera that shows the same info the user is seeing on the desk monitor.

Created a UI for the spectator camera that shows the same info the user is seeing on the desk monitor.

Used a pipe connection to toggle to a flow mode, and reused particle systems from the previous project to show flow.

Used a pipe connection to toggle to a flow mode, and reused particle systems from the previous project to show flow.