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Club Car VR Demo

After ARO VR, Club Car VR was not an official project, but mainly a way for our team to learn more about using CAD data, shader creation, and VR development in general. This led to a handful of fun effects that were ultimately unused, but still quite fun.

Simple color lerp multiplied by randomized value for white noise, with a slight vertex offset.

Simple color lerp multiplied by randomized value for white noise, with a slight vertex offset.

Randomly moving anchor points on the body, Dissolve effect on the tires then bounce-tweening anchors back to their start location.

Randomly moving anchor points on the body, Dissolve effect on the tires then bounce-tweening anchors back to their start location.

Video walkthrough

Created a shader to transition between colors while also doing a slight vertex animation.

Created a shader to transition between colors while also doing a slight vertex animation.

Created a dissolve effect for swapping new tires.

Created a dissolve effect for swapping new tires.

Created menu interactions mimicking Tilt Brush with pointer selection.

Created menu interactions mimicking Tilt Brush with pointer selection.